5 Lessons I Learned from Market Research (From 5 Sim Games)
I look at five games and learn from each of them about the direction I need to take for my new title.
Hiking the Game Design Trail
Let’s explore game design loops, and what loops I’m using in “Boardwalk Builders”
Three lessons in pixel art animation
A jump into pixel art animation and three things I’ve learned to make it gud.
How to Build a Boardwalk in Three Easy Steps
Let’s dive into the game’s building system and some features I’ve designed so far.
I Started Making the Wrong Game
I experimented with a new game and things didn’t turn out as well as I had hoped.
Three Things I Learned from Launching My Fist Game On Steam
Three big things I learned from launching my first game. Plus I share sales and wishlist numbers.